Interlocking Visions

submitted Jul 21, 2013

Interlocking Visions

About the game

This is a local multiplayer exploratory non-combat platformer originally created for Redgrim's arcade machine. Much like a tangram, the goal of the game is to assemble an artifact in the centre of the screen by cooperating with others.


Simon Cutajar - Programming / Music
Anders Lystad Brevik - Programming / Level Design
Nina Croitoru - Art / Art

comments powered by Disqus

Play it

Team info