Fight against three other players in a maze.
This game is kinda unpolished/unfinished because I was working alone and I was using/developing my own little entity/component framework at the same time, so that ate up a bunch of my time.
The core idea in the game is that you're fighting with other players in a maze-like arena, and you have different weapon drops with rock-paper-scissors style balance to them. The pike is strong against the sword, the bow is strong against the pike, and the sword is strong against the bow. Or at least that was the idea. Lack of playtesting leaves this a mystery.
Pekuja aka. Pekka Kujansuu